About Speakly: Speakly is a language learning app that prepares learners for real conversations, by teaching the most relevant language, in real-life context. It's based on years of scientific research and development, helping one to unlock the world to new opportunities.
Onboarding
Start of the session
Learning vocabulary
LIVE-situations
Listening exercises
Songs
Review Mode
Level Test
Milestones
Results
Improving the UX of learning vocabulary which is the main activity on Speakly.
1. Study card average completion time
2. Number of people who have completion difficulties on a study card
The goal was to identify users’ UX pain points in learning vocabulary and benchmark its usability state, to improve the process and make it as smooth as possible.
Confusion why unlearned phrases are asked
Users felt confused that they had to type phrases they didn’t know.
Correcting phrases took a lot of time and frustration
When users made small typos, re-writing the whole sentence caused frustration. When users didn’t remember the whole phrase, the process of completing the card was long.
Some users said that they don’t want to study writing but just to understand the language
Less writing could also speed up the time to arrive at the daily goal.
Speak-cards were too challenging to complete
Users either struggled to put together the sentences or went through the card without attention.
10 Completed with some difficulties
2:30 min Average time
7 Completed with some difficulties
2 Completed successfully
1 Couldn’t test
1:50 min Average time
6 Completed with some difficulties
2 Completed successfully
2 Couldn’t test
3:03 min Average time
I conducted another usability testing to see how well we did and how to continue.
10 Completed successfully
6 sec Average time
8 Completed successfully
2 Completed with some difficulties
45 sec Average time
9 Completed successfully
1 Completed with some difficulties
31 sec Average time
In general, I'm satisfied with the results and proud of the work our team did – I think it is a considerable improvement to the learning experience.
There were some interesting learnings from the second usability testing, e.g. users tapping the translation feature a lot (we could show translation out by default), tapping on the sentence of the speak-card to continue (we could consider it as a "continue"), some pronunciations being irrelevant to the user, and other small things like these that could be improved in next iterations.
In this case study I focused mainly on interaction design, but in the overall perspective the real value to the user comes from pairing it well with learning concepts such as feedback systems and guidance, reward systems, habit building, the pace of learning, etc., to create the best experience to the user in an educational app like Speakly.
Write me at elinakapanen@gmail.com